| Stick Arena Trainer in progress | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Stick Arena Trainer in progress Wed Jun 18, 2008 10:32 am | |
| im in progress of making a Stick Arena Trainer, here are the list of hacks -invincibility -weapon switcher -color hack -more coming soon | |
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Salazarr Administrator
Number of posts : 80 Location : <script>alert('xss')</script> Registration date : 2007-12-13
| Subject: Re: Stick Arena Trainer in progress Wed Jun 18, 2008 11:22 am | |
| if you need help just ask me i know all variables! | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Wed Jun 18, 2008 1:07 pm | |
| you know all the variables in SA? I would like to know those variables and also I have this code - Code:
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Call ShockwaveFlash1.SetVariable("_root.hp", 999) now 2 things, 1.Why doesnt this code work for it? its the right variable 2.How do I freeze that variable? | |
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Salazarr Administrator
Number of posts : 80 Location : <script>alert('xss')</script> Registration date : 2007-12-13
| Subject: Re: Stick Arena Trainer in progress Wed Jun 18, 2008 3:22 pm | |
| right now i dont hav a var scanner but ill let you know soon, and no thats the wrong variable and you dont need to freeze the var for it to work. | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 11:21 am | |
| oh, well whats the hp varaible? | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 11:32 am | |
| - silverneo188 wrote:
- oh, well whats the hp varaible?
can you post the SWF link for Stick Arena? i might beable to help you xD | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 12:01 pm | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 12:21 pm | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 3:02 pm | |
| i've tried walkingspeed, it doesnt seem to work, i'll try it with the freeze variable, (hopefully that'll work ---Edit--- Is it me or is the SWF not working anymore? It's staying at the loading screen saying "Loading Game Data" | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 4:36 pm | |
| no, none of the variables are working | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 4:38 pm | |
| - silverneo188 wrote:
- i've tried walkingspeed, it doesnt seem to work, i'll try it with the freeze variable, (hopefully that'll work
---Edit--- Is it me or is the SWF not working anymore? It's staying at the loading screen saying "Loading Game Data" Make a Force Load button by using these code! - Code:
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ShockwaveFlash1.Playing = True | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 19, 2008 4:43 pm | |
| nvm, it suddenly started working again >.< this is my code Button Code - Code:
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If speedTimer1.Enabled = False Then speedTimer1.Enabled = True Else speedTimer1.Enabled = False End If
Timer Code - Code:
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CallShocwaveFlash.SetVariable("_root.walkingSpeed", 10)
it doesnt work | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Fri Jun 20, 2008 9:54 am | |
| I am confused,,, you said it does work and it doesn't work at the end?
Don't put "_root" and try again | |
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clysem Administrator
Number of posts : 40 Registration date : 2008-06-16
| Subject: Re: Stick Arena Trainer in progress Fri Jun 20, 2008 6:01 pm | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Fri Jun 20, 2008 6:44 pm | |
| ok... ---LATER--- oh and the "It works" was for the SWF playing | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Sat Jun 21, 2008 6:19 am | |
| - silverneo188 wrote:
- ok... ---LATER---
oh and the "It works" was for the SWF playing did you try the variable i gave you with out puting "_root"? | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Sat Jun 21, 2008 3:05 pm | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Sat Jun 21, 2008 4:37 pm | |
| - silverneo188 wrote:
- yes. it doesnt work
dam my variable scanner... | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Sat Jun 21, 2008 6:07 pm | |
| it's ok, ill try and try to get it to work | |
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Salazarr Administrator
Number of posts : 80 Location : <script>alert('xss')</script> Registration date : 2007-12-13
| Subject: Re: Stick Arena Trainer in progress Sun Jun 22, 2008 3:17 am | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Sun Jun 22, 2008 4:28 am | |
| Found some usefull varaibles Health Variables (Deafult value is 60) - Code:
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Call Flash.SetVariable("player.hp", "value") Call Flash.SetVariable("player.maxHp", "value") Health Variable - Retore Health(This one is what Jake writes in the button) - Code:
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Call Flash.SetVariable("player.invulnerableTimer", "100") Call Flash.SetVariable("player.invulnerableTime", "100") Call Flash.SetVariable("player.hp", "60") Call Flash.SetVariable("player.maxHp", "60") Call Flash.SetFocus Weapon Variable (when you press 1-8 the weapon changes) You might need to put this in a timer thats what Jake does - Code:
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On Error Resume Next Dim wep1 As Long Dim wep2 As Long Dim wep3 As Long Dim wep4 As Long Dim wep5 As Long Dim wep6 As Long Dim wep7 As Long Dim thatime As Long
wep1 = GetAsyncKeyState(vbKey1) wep2 = GetAsyncKeyState(vbKey2) wep3 = GetAsyncKeyState(vbKey3) wep4 = GetAsyncKeyState(vbKey4) wep5 = GetAsyncKeyState(vbKey5) wep6 = GetAsyncKeyState(vbKey6) wep7 = GetAsyncKeyState(vbKey7)
'thatime = Flash.GetVariable("roundTimer") 'Call Flash.SetVariable("roundTimer", "-99999999")
'Call Flash.SetVariable("_alpha", "100") 'Call Flash.SetVariable("_visible", "true") 'Call Flash.SetVariable("player.id", "100") 'Call Flash.SetVariable("sendImmediate", "true")
If wep1 <> 0 Then Call Flash.SetVariable("player.weapon", "1") Exit Sub ElseIf wep2 <> 0 Then Call Flash.SetVariable("player.weapon", "2") Exit Sub ElseIf wep3 <> 0 Then Call Flash.SetVariable("player.weapon", "3") Exit Sub ElseIf wep4 <> 0 Then Call Flash.SetVariable("player.weapon", "4") Exit Sub ElseIf wep5 <> 0 Then Call Flash.SetVariable("player.weapon", "5") Exit Sub ElseIf wep6 <> 0 Then Call Flash.SetVariable("player.weapon", "6") Exit Sub ElseIf wep7 <> 0 Then Call Flash.SetVariable("player.weapon", "7") Exit Sub End If
End Sub Kick Hack - Press the "X" next to their name 2 times+ - Code:
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Call Flash.SetVariable("this.sVoteKickDisabledTime", 0) Call Flash.SetVariable("voteKickDisabledTime", 0) Call Flash.SetVariable("this.sVoteKickDisplayTime", 0) Call Flash.SetVariable("voteKickActive", 0) Call Flash.SetVariable("voteKickDisplayTime", 0) Thanks goes to Jake, And Salazarr for finding the source | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Sun Jun 22, 2008 5:35 am | |
| dam, thanks so much | |
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axzus Administrator
Number of posts : 63 Location : Unknown Dungeon Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Sun Jun 22, 2008 9:08 am | |
| - silverneo188 wrote:
- dam, thanks so much
No Problem and does it work? | |
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silverneo188 Newbie
Number of posts : 40 Age : 31 Location : In scenic your brain Registration date : 2008-06-15
| Subject: Re: Stick Arena Trainer in progress Thu Jun 26, 2008 8:27 pm | |
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Salazarr Administrator
Number of posts : 80 Location : <script>alert('xss')</script> Registration date : 2007-12-13
| Subject: Re: Stick Arena Trainer in progress Fri Jun 27, 2008 12:10 pm | |
| you dont need to add an timer (but its best if u do) and the variable for weapon is just: player.weapon and than in the value you put 1,2,3 as axzus wrote, so you dont need to add an text box! | |
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| Subject: Re: Stick Arena Trainer in progress | |
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| Stick Arena Trainer in progress | |
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