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 Stick Arena Trainer in progress

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silverneo188
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Number of posts : 40
Age : 31
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Registration date : 2008-06-15

Stick Arena Trainer in progress Empty
PostSubject: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyWed Jun 18, 2008 10:32 am

im in progress of making a Stick Arena Trainer,
here are the list of hacks
-invincibility
-weapon switcher
-color hack
-more coming soon lol!
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Salazarr
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Salazarr


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyWed Jun 18, 2008 11:22 am

if you need help just ask me i know all variables!
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silverneo188
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Number of posts : 40
Age : 31
Location : In scenic your brain
Registration date : 2008-06-15

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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyWed Jun 18, 2008 1:07 pm

you know all the variables in SA?
I would like to know those variables
and also I have this code
Code:
Call ShockwaveFlash1.SetVariable("_root.hp", 999)
now 2 things,
1.Why doesnt this code work for it? its the right variable
2.How do I freeze that variable?
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Salazarr
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Salazarr


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyWed Jun 18, 2008 3:22 pm

right now i dont hav a var scanner but ill let you know soon, and no thats the wrong variable and you dont need to freeze the var for it to work.
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silverneo188
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Number of posts : 40
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 11:21 am

oh, well whats the hp varaible?
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axzus
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axzus


Number of posts : 63
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Registration date : 2008-06-15

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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 11:32 am

silverneo188 wrote:
oh, well whats the hp varaible?
can you post the SWF link for Stick Arena?
i might beable to help you xD
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silverneo188
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Number of posts : 40
Age : 31
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 12:01 pm

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axzus
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axzus


Number of posts : 63
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 12:21 pm

silverneo188 wrote:
ok
http://www.xgenstudios.com/stickarena/stickarenaxgs.swf
i think i found it!
Code:
hp
maxHP

Other Variables I found

Code:
walkingSpeed
reloadTime
damage

Still searching for more!
Hope this helps =D
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silverneo188
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Number of posts : 40
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 3:02 pm

i've tried walkingspeed, it doesnt seem to work, i'll try it with the freeze variable, (hopefully that'll work
---Edit---
Is it me or is the SWF not working anymore?
It's staying at the loading screen saying "Loading Game Data"
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silverneo188
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Number of posts : 40
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 4:36 pm

no, none of the variables are working Sad
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axzus
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axzus


Number of posts : 63
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 4:38 pm

silverneo188 wrote:
i've tried walkingspeed, it doesnt seem to work, i'll try it with the freeze variable, (hopefully that'll work
---Edit---
Is it me or is the SWF not working anymore?
It's staying at the loading screen saying "Loading Game Data"
Make a Force Load button by using these code!
Code:
ShockwaveFlash1.Playing = True
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silverneo188
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Number of posts : 40
Age : 31
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 19, 2008 4:43 pm

nvm, it suddenly started working again >.<
this is my code
Button Code
Code:
If speedTimer1.Enabled = False Then
speedTimer1.Enabled = True
Else
speedTimer1.Enabled = False
End If

Timer Code
Code:
CallShocwaveFlash.SetVariable("_root.walkingSpeed", 10)

it doesnt work
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axzus
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axzus


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyFri Jun 20, 2008 9:54 am

I am confused,,, you said it does work and it doesn't work at the end?

Don't put "_root" and try again
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clysem
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clysem


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyFri Jun 20, 2008 6:01 pm

Cool
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silverneo188
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyFri Jun 20, 2008 6:44 pm

ok... ---LATER---
oh and the "It works" was for the SWF playing
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axzus
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axzus


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySat Jun 21, 2008 6:19 am

silverneo188 wrote:
ok... ---LATER---
oh and the "It works" was for the SWF playing
did you try the variable i gave you with out puting "_root"?
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silverneo188
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Number of posts : 40
Age : 31
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Stick Arena Trainer in progress Empty
PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySat Jun 21, 2008 3:05 pm

yes. it doesnt work
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axzus
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axzus


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySat Jun 21, 2008 4:37 pm

silverneo188 wrote:
yes. it doesnt work
dam my variable scanner...
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silverneo188
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Number of posts : 40
Age : 31
Location : In scenic your brain
Registration date : 2008-06-15

Stick Arena Trainer in progress Empty
PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySat Jun 21, 2008 6:07 pm

it's ok, ill try and try to get it to work
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Salazarr
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Salazarr


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySun Jun 22, 2008 3:17 am

okay here: http://opiumtest.blogspot.com/2007/05/sa-trainer-final-v3-source-code-gb.html

thats the link for jakes source code for his SA trainer, so now you can get all da vars...
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axzus
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axzus


Number of posts : 63
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Registration date : 2008-06-15

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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySun Jun 22, 2008 4:28 am

Found some usefull varaibles

Health Variables (Deafult value is 60)
Code:
Call Flash.SetVariable("player.hp", "value")
Call Flash.SetVariable("player.maxHp", "value")

Health Variable - Retore Health(This one is what Jake writes in the button)
Code:
Call Flash.SetVariable("player.invulnerableTimer", "100")
Call Flash.SetVariable("player.invulnerableTime", "100")
Call Flash.SetVariable("player.hp", "60")
Call Flash.SetVariable("player.maxHp", "60")
Call Flash.SetFocus

Weapon Variable (when you press 1-8 the weapon changes)
You might need to put this in a timer thats what Jake does
Code:
On Error Resume Next
Dim wep1 As Long
Dim wep2 As Long
Dim wep3 As Long
Dim wep4 As Long
Dim wep5 As Long
Dim wep6 As Long
Dim wep7 As Long
Dim thatime As Long


wep1 = GetAsyncKeyState(vbKey1)
wep2 = GetAsyncKeyState(vbKey2)
wep3 = GetAsyncKeyState(vbKey3)
wep4 = GetAsyncKeyState(vbKey4)
wep5 = GetAsyncKeyState(vbKey5)
wep6 = GetAsyncKeyState(vbKey6)
wep7 = GetAsyncKeyState(vbKey7)

'thatime = Flash.GetVariable("roundTimer")
'Call Flash.SetVariable("roundTimer", "-99999999")

'Call Flash.SetVariable("_alpha", "100")
'Call Flash.SetVariable("_visible", "true")
'Call Flash.SetVariable("player.id", "100")
'Call Flash.SetVariable("sendImmediate", "true")


If wep1 <> 0 Then
Call Flash.SetVariable("player.weapon", "1")
Exit Sub
ElseIf wep2 <> 0 Then
Call Flash.SetVariable("player.weapon", "2")
Exit Sub
ElseIf wep3 <> 0 Then
Call Flash.SetVariable("player.weapon", "3")
Exit Sub
ElseIf wep4 <> 0 Then
Call Flash.SetVariable("player.weapon", "4")
Exit Sub
ElseIf wep5 <> 0 Then
Call Flash.SetVariable("player.weapon", "5")
Exit Sub
ElseIf wep6 <> 0 Then
Call Flash.SetVariable("player.weapon", "6")
Exit Sub
ElseIf wep7 <> 0 Then
Call Flash.SetVariable("player.weapon", "7")
Exit Sub
End If

End Sub

Kick Hack - Press the "X" next to their name 2 times+
Code:
Call Flash.SetVariable("this.sVoteKickDisabledTime", 0)
Call Flash.SetVariable("voteKickDisabledTime", 0)
Call Flash.SetVariable("this.sVoteKickDisplayTime", 0)
Call Flash.SetVariable("voteKickActive", 0)
Call Flash.SetVariable("voteKickDisplayTime", 0)

Thanks goes to Jake, And Salazarr for finding the source
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silverneo188
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Number of posts : 40
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySun Jun 22, 2008 5:35 am

dam, thanks so much Wink
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axzus
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axzus


Number of posts : 63
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptySun Jun 22, 2008 9:08 am

silverneo188 wrote:
dam, thanks so much Wink
No Problem and does it work?
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silverneo188
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Number of posts : 40
Age : 31
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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyThu Jun 26, 2008 8:27 pm

yes, thank you ^^
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Salazarr
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Salazarr


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PostSubject: Re: Stick Arena Trainer in progress   Stick Arena Trainer in progress EmptyFri Jun 27, 2008 12:10 pm

you dont need to add an timer (but its best if u do) and the variable for weapon is just: player.weapon and than in the value you put 1,2,3 as axzus wrote, so you dont need to add an text box!
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